serenity

One Word Story

The channel writes a story together, one word per person per turn.

Replace [prefix] with your server's prefix.

Starting a Story

// Syntax
[prefix]onewordstory [max_words]

// Example
;ows
;ows 40

Serenity posts a matchmaking message with a 📖 reaction. Players have 20 seconds to join and at least two are needed.

max_words sets how long the story runs before it wraps up. The default is 60 words; anything below 10 or above 100 is pulled back into that range.

Taking a Turn

Players take turns in order. On your turn Serenity pings you and shows the story so far — you reply with exactly one word, and you have 30 seconds.

Add the next word! Story so far:
> the cat walked into
You sendWhat happens
A single word✅, it's added to the story
More than one wordRejected, your turn is skipped
Nothing in 30 secondsTurn skipped, play moves on
A word ending in ., ! or ?The word is added and the story ends

That last row is the escape hatch: if the story has gone somewhere wonderful and nobody wants to ruin it, end your word with a full stop.

The story also ends on its own when it hits the word limit, or when every player in a row skips their turn. Either way Serenity posts the finished text in one message.

Ending a Story Early

// Syntax
[prefix]onewordstory end

// Example
;ows end

Requires Manage Server. Serenity still posts whatever has been written so far, so nothing is lost.

Limits

One story per server at a time, with a 30 second cooldown between them.

One Word Story keeps no stats — there's no winner, so there's nothing to record.