Businesses
A rotating market of passive-income businesses you can buy, upgrade, and trade.
Replace [prefix] with your server's prefix.
Businesses are the laboratory's sibling, not a replacement for it — your lab keeps running exactly as it always has. The difference is variety: instead of one slot, you can own several different businesses at once, bought from a market that only offers a handful of them at a time.
LaboratoryA business that earns cash by the hour, with upgrades, specializations and thieves.The Business Market
// Syntax
[prefix]business
[prefix]business catalog
// Example
;business
;biz catalog
Either one opens the same view: the market doesn't sell all twelve business types at once, it offers 4 — picked for you personally, numbered #1 to #4, reshuffling every 6 hours. What's on offer now won't necessarily still be there this evening, and what's on offer for you isn't what's on offer for anyone else.
A dropdown right under the listing buys whichever one you pick — no typing
required. Prefer commands? [prefix]business buy [#] takes the number shown
next to it.
| Business | Buy cost | Starting income/hr | Max owned |
|---|---|---|---|
| 🎆 Illegal Firework Stand | 75,000 | 220 | 10 |
| 🤼 Backyard Wrestling Ring | 220,000 | 620 | 8 |
| 📡 Bootleg Streaming Service | 650,000 | 1,800 | 6 |
| 🌿 Pop-Up Grow House | 1,900,000 | 5,300 | 5 |
| 👟 Knockoff Sneaker Factory | 5,500,000 | 15,000 | 4 |
| 📉 Rug-Pull Coin Farm | 15,000,000 | 40,000 | 3 |
| ☎️ Offshore Scam Call Center | 38,000,000 | 100,000 | 3 |
| 💊 Black Market Pharmacy | 85,000,000 | 220,000 | 2 |
| 🦎 Exotic Smuggling Ring | 200,000,000 | 500,000 | 2 |
| 🏦 Underground Vault Bank | 400,000,000 | 950,000 | 1 |
| 🤖 Rogue AI Datacenter | 750,000,000 | 1,700,000 | 1 |
| 🪐 Off-World Mining Colony | 1,200,000,000 | 2,600,000 | 1 |
The spread is deliberate — a Firework Stand is a first-hour purchase, an Off-World Mining Colony is something to work toward even at the top of the economy. The max owned column is the other half of that: cheap businesses you can run several of, but the three most expensive ones cap out at one — a Mining Colony is meant to be rare, not something a whale stacks copies of.
Buying In
// Syntax
[prefix]business buy [# or type]
// Example
;business buy 2
;business buy rugpull_farm
Either the catalog number or the type's own name works — the number is
whatever business catalog is currently showing you, so it means
something different from one player's window to the next. Only works on
something the market is currently offering you. Two caps apply at once: you
can own at most 5 businesses in total, and no more of any one type than
that type's own max owned in the table above — whichever limit you hit
first is the one that stops you.
The Loop
Check what's on offer
[prefix]business catalogshows your current 4 picks and when they rotate next.Buy in
Pick one from the dropdown, or
[prefix]business buy [#]— each purchase is its own business, tracked by its own id.Let it run
Earnings accrue once an hour, up to a 12-hour storage cap per business. Past the cap it sits idle.
Collect
[prefix]business collect [id]pays out one business.[prefix]business collect-allsweeps every ready business in one go — and so does the economy's own[prefix]collectall, alongside daily, work, the wheel, a heist and the lab.Upgrade
[prefix]business upgrade [id]raises that business's level by one, for more income per hour.
// Syntax
[prefix]business status
// Example
;business status
One embed, every business you own: id, level, income per hour, and either what's accrued or when it's next ready.
| Businesses per rotation | 4 of 12 |
| Rotation interval | 6 hours, seeded per player |
| Collection interval | 1 hour |
| Storage cap | 12 hours of earnings |
| Maximum level | 10 |
| Maximum owned | 5 total, plus each type's own cap (see the table above) |
Selling
There are two very different ways to get rid of a business.
// Syntax
[prefix]business sell [id]
// Example
;business sell 42
business sell refunds 10% of what you put in — the buy cost plus every
upgrade — and the business is gone. It's an exit, not an investment.
// Syntax
[prefix]market sell-business [id] [price]
// Example
;market sell-business 42 2000000
Listing it on the marketplace instead means another player pays you a price you set, rather than the game paying a fixed 10%. The business leaves your ownership the moment it's listed and comes back to you if nobody buys before the listing expires.
MarketplacePlayer-to-player listings for gear, items, and businesses — browse, buy, sell, and undercut.Last edited