Gathering
Fish, mine and forage for materials — the raw input for everything you craft.
Replace [prefix] with your server's prefix.
Gathering costs cash and returns materials. Materials are worth money on their own, but their real use is crafting.
| Command | Costs | Cooldown | Yields |
|---|---|---|---|
[prefix]fish | 2,500 | 2 min | Fish, from shrimp to kraken |
[prefix]mine | 3,000 | 2 min | Ores and gems |
[prefix]forage | 2,000 | 2 min | Wood, herbs and blossoms |

Each run drops one to three materials, and the rarer the material the less often it shows up. Foraging additionally rolls a biome — Dense Forest, Mushroom Cave, Riverbank, Meadow or Ancient Grove — which makes two of its materials more likely for that run.
The Materials
| Tier | Fishing | Mining | Foraging | Sells for |
|---|---|---|---|---|
| Common | Shrimp, Trout | Copper, Iron | Oak Log, Herbs | 150 |
| Uncommon | Salmon | Gold Ore | Maple Log | 500 |
| Rare | Swordfish, Lobster | Diamond, Emerald | Mystic Mushroom, Ancient Bark | 1,500 |
| Epic | Shark | Obsidian Chunk | Spirit Blossom | 5,000 |
| Legendary | Kraken Tentacle | Void Crystal | World Tree Sap | 20,000 |
// Syntax
[prefix]materials
// Example
;materials

Selling
// Syntax
[prefix]sell [material] [amount]
// Example
;sell raw_shrimp 20
;sell void_crystal
Prices are fixed per tier, so selling is a floor on what a gathering run is worth — not a way to get rich.
Do the maths before selling anything rare. A Void Crystal is worth 20,000 at the merchant, but it's also one of five materials in a Void Amulet, and there is no other way to get one.
Making It Pay
Gathering is where equipment rolls matter most:
| Roll | Effect |
|---|---|
| Gathering luck | Shifts drops toward rarer materials |
| Gathering yield | More materials per run |
| Luck | Helps the rarity roll as well |
Two consumables stack on top: a Gathering Boost raises drop counts by 50% for an hour, and a Harvester's Tonic adds one guaranteed extra drop for its next ten runs.
Equipment wears out while you gather. Every run costs durability on everything you have equipped, and Serenity tells you when a piece breaks.