Gambling
Coinflip, dice, roulette, higher-lower, slots, mines, blackjack and the ladder.
Replace [prefix] with your server's prefix.
Every game below is played with cash, never bank money, and every one of them is stacked in the house's favour. That's the point — the economy needs a way to destroy money as fast as members earn it.
| Game | Cooldown | Bet with |
|---|---|---|
[prefix]coinflip | 5s | Amount + side |
[prefix]dice | 10s | Amount |
[prefix]roulette | 10s | Bet + amount |
[prefix]higherlower | 10s | Call + amount |
[prefix]slot | 5s | Amount |
[prefix]mines | 5s | Amount + mine count |
[prefix]blackjack | 5s | Amount |
[prefix]ladder | 60s | Amount |
Coinflip
// Syntax
[prefix]coinflip [amount] [heads|tails]
// Example
;cf 500 heads
Minimum bet 10. A win pays your stake back doubled.
The coin is weighted, not fair — the house edge is baked into the flip itself rather than the payout.
Dice
// Syntax
[prefix]dice [amount]
// Example
;dice 500
Two dice for you, two for the bot. Higher total wins and pays 1:1, a tie gives your stake back. Minimum bet 10.
Roulette
// Syntax
[prefix]roulette [bet] [amount]
// Example
;roulette red 500
;roulette 17 500
The wheel lands on 0 – 36.
| Bet | Pays | Wins on |
|---|---|---|
red / black | 1:1 | The matching colour |
odd / even | 1:1 | Any number except 0 |
green | 1:1 | 0 only |
A number 0-36 | 35:1 | Exactly that number |
Higher or Lower
// Syntax
[prefix]higherlower [higher|lower|1-13] [amount]
// Example
;hl higher 500
;hl 7 500
Both sides draw a card from 1 to 13. Call higher or lower and a correct call
pays 1:1; equal cards are a push.
Naming an exact number instead is the long shot: guess the bot's card and the payout is 25x your stake. Miss and the stake is gone.
Slots
// Syntax
[prefix]slot [amount]
// Example
;slots 500

Three reels of fruit. Three matching symbols pay the symbol's full multiplier — between 1.25x and 4.5x — while two matching pay about half of it. You can respin straight from the message without running the command again.
Mines
// Syntax
[prefix]mines [amount] [mines]
// Example
;mines 500 4

A 4x4 grid with a number of hidden mines — 4 by default. Every safe tile you reveal raises your multiplier, and more mines on the board means each safe tile is worth more. Hit a mine and everything is gone, so Collect before your luck runs out.
Blackjack
// Syntax
[prefix]blackjack [amount]
// Example
;bj 500
Standard blackjack against the dealer, with hit, stand, double and split.
Ladder
// Syntax
[prefix]ladder [amount]
// Example
;ladder 500
Each Hit either moves you one rung up the ladder or one rung down, with the climb getting harder the higher you are. The rungs run from 1x to 3x.
| Rung reached | Result |
|---|---|
| Fall to the bottom | Bet lost, game over |
| Below 2x | You can't collect yet |
| 2x or higher | Collect banks it |
| 3x | Top of the ladder, paid out automatically |
Big bets pay worse. Both mines and slots quietly tighten their odds once a stake crosses a threshold, and the threshold isn't fixed — it moves between rounds.
Equipment
A gambling roll on your equipment multiplies every win on this page, up to +30%. It doesn't change the odds, only what a win is worth.