Heists and Lottery
One big score a day, a server-wide pot, and loot crates from voting.
Replace [prefix] with your server's prefix.
Heists
A heist is one gamble a day with a payout you can see before you commit.
Spy a target
[prefix]heist spyrolls a bank, a reward and a success chance, then asks whether you take the job.Look it over
[prefix]heist viewshows the job you accepted, its reward and its odds.Pull it off
[prefix]heist beginruns the heist. It takes a few seconds, then either pays out in full or pays nothing.

The reward and the odds move together, so a rich target is a long shot:
| Reward | Success chance |
|---|---|
| Up to 20,000 | 50 – 90% |
| 20,000 – 50,000 | 30 – 50% |
| Above 50,000 | 10 – 30% |
// Syntax
[prefix]heist drop
// Example
;ht drop
Not worth it? Drop it — but a dropped heist still burns your 24 hours.
Everything about heists is on a 24 hour clock: one target a day, whether you accept it, drop it or run it.
Lottery
The lottery is per server, and an administrator has to open it.
// Syntax
[prefix]lottery open
[prefix]lottery close
[prefix]lottery draw
// Example
;lottery open
open, close and draw all require Administrator. Members then buy in:
// Syntax
[prefix]lottery buy [tickets]
// Example
;lt buy 5
| Ticket price | 10,000 each |
| Pot | Every ticket sold feeds it |
| Odds | Proportional to tickets held |
Running [prefix]lottery on its own shows the current pot and how many tickets
you're holding. On draw, a winner is picked at random — weighted by ticket
count — takes the whole pot and gets a DM about it.
Closing is not drawing
[prefix]lottery close deletes the lottery and the pot without paying anyone
out. To end a round properly, use [prefix]lottery draw.
Loot Crates
// Syntax
[prefix]lootcrate [amount]
// Example
;lc
;lc 10
Crates are opened with vote keys, which you get by voting for Serenity every 12 hours. Open up to 100 at a time; a single crate gets an animated spin, bulk opens get a summary.

| Drop | Roughly |
|---|---|
| Nothing | 25% |
| Common equipment | 25% |
| Uncommon equipment | 15% |
| Cash (5,000 – 50,000) | 23% |
| Rare equipment | 6% |
| Shield or booster | 4% |
| Epic equipment | 2% |
| Legendary equipment | 0.5% |
Two things shift these odds: a crate luck roll on your equipment moves weight out of "nothing" and into gear, and a Treasure Map removes nothing, common and uncommon from the table entirely for one crate.