Quests
Daily and weekly challenges that pay cash, skill XP, crate keys and gear.
Replace [prefix] with your server's prefix.
// Syntax
[prefix]quests
// Example
;quests
;missions
Quests are built from things you'd be doing anyway — depositing money, fishing, gambling, working a shift. Complete one and Serenity posts a reward embed on the spot, no extra step needed.
| Daily | Weekly | |
|---|---|---|
| Quests assigned | 3 | 5 |
| Resets | Midnight UTC | Monday, midnight UTC |
| Typical reward | Smaller cash, occasional skill XP | Larger cash, crate keys and gear |
Your set is picked the first time it's needed each period and stays the same until it resets — running the command again shows the same quests, not a new roll.
Scaling
A quest's target and its reward both scale to your balance, so a fresh account and a rich one aren't chasing the same numbers. The richer you are, the higher the target and the bigger the payout — quests stay worth doing instead of trivial once you're established.
The quests built around [prefix]daily are the exception — their target is
fixed, since a streak can only be claimed once a day no matter how rich you
are.
Rerolling
Stuck with a quest you don't want? Open [prefix]quests and pick it from the
reroll menu. Rerolling costs one 🎟️ reroll token, bought from
[prefix]shop.
A completed quest can't be rerolled, and buying a token from the shop is the only way to get one — quests themselves never hand one out.
Rewards
A quest can pay any combination of:
| Icon | Reward |
|---|---|
| 💵 | Cash |
| ✨ | Skill XP — see Skills |
| 🎁 | Crate keys — open with [prefix]lootcrate |
| 🎒 | An item, straight into your inventory |
Quests respect whichever economy type this server is on, same as everything else.
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