serenity
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Pets

Hatch eggs into companion pets that buff whichever one is active.

Replace [prefix] with your server's prefix.

Pets are companions rolled from eggs, each with one effect of their own. You can own as many as you like, but only one active pet at a time actually gives its buff — same idea as equipment slots, just a single extra slot rather than several.

Getting an Egg

Eggs aren't bought directly — pet_egg is a regular shop item, which means it isn't guaranteed to be sitting there: it's one more thing that can show up in your personal daily-discount picks, same as a shield or a booster.

// Syntax
[prefix]buy pet_egg

// Example
;buy pet_egg

They also drop on their own — a small, independent chance on every successful fish, mine, or forage, on top of whatever materials that trip already gave you.

Hatching

// Syntax
[prefix]pets hatch

// Example
;pets hatch

Consumes one egg and starts an incubation — not an instant pet. It takes about 6 hours, and you don't need to do anything else: once it's ready, Serenity DMs you what hatched.

Nothing is rolled until the moment it finishes incubating, so there's nothing to spoil early — the DM is the first time the species and rarity exist at all.

Your Pets

// Syntax
[prefix]pets

// Example
;pet

Shows any egg still incubating, every pet you've hatched, and a dropdown to set which one is active. Picking a new one swaps out whichever was active before — there's never more than one.

SpeciesLeans toward
🦊 Ember FoxEarnings, Luck
🐢 Stone TurtleRob Defense, Cooldown Reduction
🐈‍⬛ Shadow CatRob Power, Gambling
🦀 Coral CrabGathering Luck, Gathering Yield
🦉 Storm OwlCrate Luck, Luck

Each pet rolls one effect from its species' pair, at a rarity from common up to legendary — the exact same rarity odds and effect strength equipment uses, so a legendary pet is worth roughly what a legendary piece of gear is.

An active pet's effect stacks with equipment toward the same +30% cap per effect type. A second source of +Luck is wasted once you're already there — check what your gear is doing before picking a pet for the same stat.

Letting One Go

// Syntax
[prefix]pets release [id]

// Example
;pets release 12

Deletes a pet you don't want anymore — permanent, and if it's your active pet you lose its buff along with it, so there's a confirmation either way.

Trading

Eggs are a regular stackable item, so they move like any other: offer them in [prefix]trade, or list them on the marketplace the same way a material would be.

MarketplacePlayer-to-player listings for gear, items, and businesses — browse, buy, sell, and undercut.

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