Pets
Hatch eggs into companion pets that buff whichever one is active.
Replace [prefix] with your server's prefix.
Pets are companions rolled from eggs, each with one effect of their own. You can own as many as you like, but only one active pet at a time actually gives its buff — same idea as equipment slots, just a single extra slot rather than several.
Getting an Egg
Eggs aren't bought directly — pet_egg is a regular
shop item, which means it isn't guaranteed to
be sitting there: it's one more thing that can show up in your personal
daily-discount picks, same as a shield or a booster.
// Syntax
[prefix]buy pet_egg
// Example
;buy pet_egg
They also drop on their own — a small, independent chance on every successful fish, mine, or forage, on top of whatever materials that trip already gave you.
Hatching
// Syntax
[prefix]pets hatch
// Example
;pets hatch
Consumes one egg and starts an incubation — not an instant pet. It takes about 6 hours, and you don't need to do anything else: once it's ready, Serenity DMs you what hatched.
Nothing is rolled until the moment it finishes incubating, so there's nothing to spoil early — the DM is the first time the species and rarity exist at all.
Your Pets
// Syntax
[prefix]pets
// Example
;pet
Shows any egg still incubating, every pet you've hatched, and a dropdown to set which one is active. Picking a new one swaps out whichever was active before — there's never more than one.
| Species | Leans toward |
|---|---|
| 🦊 Ember Fox | Earnings, Luck |
| 🐢 Stone Turtle | Rob Defense, Cooldown Reduction |
| 🐈⬛ Shadow Cat | Rob Power, Gambling |
| 🦀 Coral Crab | Gathering Luck, Gathering Yield |
| 🦉 Storm Owl | Crate Luck, Luck |
Each pet rolls one effect from its species' pair, at a rarity from common up to legendary — the exact same rarity odds and effect strength equipment uses, so a legendary pet is worth roughly what a legendary piece of gear is.
An active pet's effect stacks with equipment toward the same +30% cap per effect type. A second source of +Luck is wasted once you're already there — check what your gear is doing before picking a pet for the same stat.
Letting One Go
// Syntax
[prefix]pets release [id]
// Example
;pets release 12
Deletes a pet you don't want anymore — permanent, and if it's your active pet you lose its buff along with it, so there's a confirmation either way.
Trading
Eggs are a regular stackable item, so they move like any other: offer them in
[prefix]trade, or list them on the
marketplace the same way a material would be.
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