serenity

Earning

Daily, work, the lucky wheel, robbing — and the cooldowns behind all of it.

Replace [prefix] with your server's prefix.

The Rotation

These are the commands you run whenever their timer is up. Everything pays into cash.

CommandCooldownPays
[prefix]daily24 hours1,000 – 18,000, plus streak bonus
[prefix]luckywheel24 hours3,000 – 11,000
[prefix]work1 hour1,000 – 5,000
[prefix]slut1 hour1,000 – 6,900, or a fine
[prefix]rob20 minutesUp to 15% of a target's cash
[prefix]heist24 hours10,000 – 100,000, if it lands
The cooldowns embed listing every timer and what it pays
// Syntax
[prefix]cooldowns [member]

// Example
;cd

Daily and Streaks

;daily

The base payout is random between 1,000 and 18,000. On top of that comes a streak bonus, which is why claiming every day is worth more than the number suggests:

StreakBonus
3 days+3%
14 days+5%
30 days+10%
Donator+20%

The donator bonus stacks with the streak bonus, so a donator on a 30 day streak claims +30%.

Miss two days in a row and the streak resets to 1. You have a full 48 hours from your last claim, not 24 — one late day won't kill a long streak.

// Syntax
[prefix]dailystreak

// Example
;dstreak

Shows your streak as a calendar, month by month, with every claimed day marked.

The daily streak calendar with claimed days marked

Work and Slut

;work
;slut

work gives you a random job and pays 1,000 – 5,000. It always works.

slut pays more — up to 6,900 — but only lands about half the time. Get caught and you pay a fine instead, up to the amount you would have earned. Luck from equipment pushes the success rate up, to a maximum of 85%.

The Lucky Wheel

// Syntax
[prefix]luckywheel

// Example
;lw

A wheel spins in the channel and lands on a colour. Every colour is a fixed payout between 3,000 and 11,000, once a day. There's nothing to bet and nothing to lose.

Robbing

// Syntax
[prefix]rob [member]

// Example
;rob @member

You need money in your bank to attempt a rob — that's what you're staking. The target needs at least 1,000 in cash, because cash is all you can take.

OutcomeWhat happens
SuccessYou take between 1,000 and 15% of their cash
Caught20% of your bank is gone; 5% of that goes to the member as compensation

Roughly one attempt in three succeeds. Equipment shifts this in both directions — luck and rob power for the thief, rob defense for the victim — and an Iron Skin Potion cuts what a successful thief gets by 15%.

The defence against robbing is [prefix]deposit. There is no way to steal bank money, so a member who banks everything is simply not a target.

Voting

Voting for Serenity pays 50,000 every 12 hours and hands you a key for a loot crate. The link sits in [prefix]cooldowns as soon as the timer is up.